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- How is/was NAS?
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- Anthony Jacques | STOS Falcon Extension v1.2a
- | Generic STOS Fixer v1.1
- mailto:jacquesa@cs.man.ac.uk | available from WWW pages
- http://www.cs.man.ac.uk/~jacquesa/ | - UUEncoded on request.
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-
- On Fri, 14 Jun 1996, robin ball wrote:
-
- > Don't have time to say much, but the NAS level (well our
- > experimentary Bad Mood level) is here today!
- >
- > So is the new version of GEMDEU.
-
- Yep. but not the newest... :-)
-
- DEU shws the direction of lines when the are selected in Line mode.Use
- Next and Previous to do this (or the mouse in v0.4... :)
-
- texure/sprite browsers still dont work...
-
- Lines & Sides can now be edited to some extent... Dont try and use the
- scrollable lists yet - they wont work, and may act like 'Ok' buttons.
- The texure names dont get read in correctly, but I believe that it
- stores the names afterwards, so dont save changes... (you'll end up with#
- lots of invalid texturenames unless you set them...)
-
- > Just one thing about the preview level- It doesn't like Fabrice's
- > first wall collision version, so you'll need to use version 206b. I've no
- > idea why this might be, perhaps one of the programmy people can solve that
- > little problem.
-
- Frabrice - have you changed the loading routines? this is the only thing
- that I can think of that could be causing this - I've had to do some
- funny things to make Doom editors believe that it is a registered WAD...
- (the levels have lots of headers, if thats the version I meant to send:
- eg e1m2,e1m3,e1m4...e3m9 all point to the same level data. Also, there
- are lots of invalid entries in TEXTURE1 and TEXTURE2 (unable to delete
- the entries...) PNAMES should be valid thugh.
-
- Anthony
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